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test-repo/docs/.vitepress/theme/components/appendix/canvas-intro/PerformanceDemo.vue
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<!--
PerformanceDemo.vue
Canvas 性能优化演示组件
用途
展示 Canvas 性能优化技术包括离屏 Canvas减少重绘图层管理等
交互功能
- 性能对比优化前后的性能对比
- 对象数量调整测试不同负载下的性能
- FPS 显示实时显示帧率
- 优化开关启用/禁用各种优化技术
-->
<template>
<div class="performance-demo">
<div class="control-panel">
<div class="test-selector">
<label>Performance Test / 性能测试</label>
<div class="button-group">
<button
v-for="test in tests"
:key="test.value"
:class="{ active: currentTest === test.value }"
@click="switchTest(test.value)"
>
{{ test.label }}
</button>
</div>
</div>
<div class="parameters">
<div class="param-row">
<label>Object Count / 对象数量: {{ objectCount }}</label>
<input
type="range"
v-model.number="objectCount"
min="100"
max="5000"
step="100"
@input="resetTest"
/>
</div>
</div>
<div class="optimization-toggles">
<label>Optimizations / 优化技术</label>
<div class="toggle-grid">
<label class="toggle-option" v-if="currentTest === 'redraw'">
<input type="checkbox" v-model="useDirtyRect" />
<span>Dirty Rect / 脏矩形</span>
</label>
<label class="toggle-option" v-if="currentTest === 'layer'">
<input type="checkbox" v-model="useOffscreenCanvas" />
<span>Offscreen Canvas / 离屏画布</span>
</label>
<label class="toggle-option" v-if="currentTest === 'batch'">
<input type="checkbox" v-model="useBatching" />
<span>Batch Rendering / 批量渲染</span>
</label>
</div>
</div>
<div class="stats">
<div class="stat-item">
<span class="label">FPS:</span>
<span class="value" :class="{ good: fps >= 55, warning: fps >= 30 && fps < 55, bad: fps < 30 }">
{{ fps }}
</span>
</div>
<div class="stat-item">
<span class="label">Frame Time:</span>
<span class="value">{{ frameTime }}ms</span>
</div>
<div class="stat-item">
<span class="label">Objects:</span>
<span class="value">{{ objectCount }}</span>
</div>
</div>
<button class="reset-btn" @click="resetTest">
<span class="icon">🔄</span>
Restart Test / 重新测试
</button>
</div>
<div class="canvas-container">
<canvas ref="canvasRef" width="600" height="400"></canvas>
<canvas
v-if="useOffscreenCanvas"
ref="offscreenCanvasRef"
width="600"
height="400"
style="display: none"
></canvas>
</div>
<div class="comparison" v-if="showComparison">
<h4>Performance Comparison / 性能对比</h4>
<div class="comparison-table">
<table>
<thead>
<tr>
<th>Technique / 技术</th>
<th>FPS</th>
<th>Improvement / 提升</th>
</tr>
</thead>
<tbody>
<tr>
<td>Baseline / 基准</td>
<td>{{ baselineFps }}</td>
<td>-</td>
</tr>
<tr v-if="useDirtyRect">
<td>Dirty Rect / 脏矩形</td>
<td>{{ fps }}</td>
<td>{{ (((fps - baselineFps) / baselineFps) * 100).toFixed(1) }}%</td>
</tr>
<tr v-if="useOffscreenCanvas">
<td>Offscreen Canvas / 离屏画布</td>
<td>{{ fps }}</td>
<td>{{ (((fps - baselineFps) / baselineFps) * 100).toFixed(1) }}%</td>
</tr>
<tr v-if="useBatching">
<td>Batch Rendering / 批量渲染</td>
<td>{{ fps }}</td>
<td>{{ (((fps - baselineFps) / baselineFps) * 100).toFixed(1) }}%</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="code-display">
<h4>Optimization Code / 优化代码</h4>
<pre><code>{{ optimizationCode }}</code></pre>
</div>
<div class="explanation">
<h4>Performance Tips / 性能优化要点</h4>
<ul>
<li>
<strong>减少重绘</strong>
只重绘变化的部分脏矩形技术避免不必要的 clearRect
</li>
<li>
<strong>离屏 Canvas</strong>
预渲染静态内容到离屏 Canvas减少每帧的绘制操作
</li>
<li>
<strong>批量渲染</strong>
减少状态切换fillStylestrokeStyle 批量处理相同类型的绘制
</li>
<li>
<strong>对象池</strong>
复用对象减少垃圾回收压力
</li>
<li>
<strong>requestAnimationFrame</strong>
使用浏览器提供的动画 API优化渲染时机
</li>
</ul>
</div>
</div>
</template>
<script setup>
import { ref, computed, watch, onMounted, onUnmounted } from 'vue'
const canvasRef = ref(null)
const offscreenCanvasRef = ref(null)
const currentTest = ref('redraw')
const objectCount = ref(1000)
const useDirtyRect = ref(false)
const useOffscreenCanvas = ref(false)
const useBatching = ref(false)
const fps = ref(0)
const frameTime = ref(0)
const baselineFps = ref(0)
const showComparison = ref(false)
let animationId = null
let lastTime = 0
let frameCount = 0
let fpsTime = 0
let objects = []
let offscreenCtx = null
const tests = [
{ value: 'redraw', label: 'Minimize Redraw / 减少重绘' },
{ value: 'layer', label: 'Layer Management / 图层管理' },
{ value: 'batch', label: 'Batch Rendering / 批量渲染' }
]
const optimizationCode = computed(() => {
const templates = {
redraw: `// 脏矩形优化 - 只重绘变化的部分
function draw() {
// 不清除整个画布,只清除变化的区域
if (useDirtyRect) {
objects.forEach(obj => {
if (obj.moved) {
// 清除旧位置
ctx.clearRect(
obj.oldX - obj.size,
obj.oldY - obj.size,
obj.size * 2,
obj.size * 2
)
// 绘制新位置
obj.draw(ctx)
obj.moved = false
}
})
} else {
// 传统方式:清除整个画布
ctx.clearRect(0, 0, canvas.width, canvas.height)
objects.forEach(obj => obj.draw(ctx))
}
}`,
layer: `// 离屏 Canvas - 预渲染静态内容
// 初始化时创建离屏 Canvas
const offscreenCanvas = document.createElement('canvas')
const offscreenCtx = offscreenCanvas.getContext('2d')
// 预渲染静态背景
function drawBackground(ctx) {
ctx.fillStyle = '#f0f0f0'
ctx.fillRect(0, 0, 600, 400)
// 绘制网格等静态内容...
}
// 只绘制一次到离屏 Canvas
drawBackground(offscreenCtx)
// 主渲染循环
function draw() {
if (useOffscreenCanvas) {
// 直接复制预渲染的内容
ctx.drawImage(offscreenCanvas, 0, 0)
} else {
// 每帧重新绘制背景
drawBackground(ctx)
}
// 只绘制动态对象
objects.forEach(obj => obj.draw(ctx))
}`,
batch: `// 批量渲染 - 减少状态切换
function draw() {
if (useBatching) {
// 按颜色分组
const batches = {}
objects.forEach(obj => {
if (!batches[obj.color]) {
batches[obj.color] = []
}
batches[obj.color].push(obj)
})
// 批量绘制相同颜色的对象
Object.keys(batches).forEach(color => {
ctx.fillStyle = color // 只设置一次颜色
batches[color].forEach(obj => {
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
})
} else {
// 传统方式:每个对象都切换状态
objects.forEach(obj => {
ctx.fillStyle = obj.color // 频繁切换状态
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
}
}`
}
return templates[currentTest.value]
})
const initObjects = () => {
objects = []
const colors = ['#e74c3c', '#3498db', '#2ecc71', '#f39c12', '#9b59b6']
for (let i = 0; i < objectCount.value; i++) {
objects.push({
x: Math.random() * 600,
y: Math.random() * 400,
size: 2 + Math.random() * 3,
color: colors[Math.floor(Math.random() * colors.length)],
vx: (Math.random() - 0.5) * 2,
vy: (Math.random() - 0.5) * 2,
oldX: 0,
oldY: 0,
moved: false
})
}
}
const initOffscreenCanvas = () => {
if (!offscreenCanvasRef.value) return
offscreenCtx = offscreenCanvasRef.value.getContext('2d')
// 预渲染静态背景
offscreenCtx.fillStyle = '#fafafa'
offscreenCtx.fillRect(0, 0, 600, 400)
// 绘制网格
offscreenCtx.strokeStyle = '#e0e0e0'
offscreenCtx.lineWidth = 1
for (let x = 0; x < 600; x += 50) {
offscreenCtx.beginPath()
offscreenCtx.moveTo(x, 0)
offscreenCtx.lineTo(x, 400)
offscreenCtx.stroke()
}
for (let y = 0; y < 400; y += 50) {
offscreenCtx.beginPath()
offscreenCtx.moveTo(0, y)
offscreenCtx.lineTo(600, y)
offscreenCtx.stroke()
}
}
const drawRedrawTest = (ctx) => {
if (useDirtyRect.value) {
// 只重绘移动的对象
objects.forEach((obj) => {
if (obj.moved) {
ctx.clearRect(obj.oldX - obj.size - 1, obj.oldY - obj.size - 1, obj.size * 2 + 2, obj.size * 2 + 2)
ctx.fillStyle = obj.color
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
obj.moved = false
}
})
} else {
// 清除整个画布
ctx.clearRect(0, 0, 600, 400)
ctx.fillStyle = '#fafafa'
ctx.fillRect(0, 0, 600, 400)
// 绘制所有对象
objects.forEach((obj) => {
ctx.fillStyle = obj.color
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
}
}
const drawLayerTest = (ctx) => {
if (useOffscreenCanvas.value && offscreenCtx) {
// 复制预渲染的背景
ctx.drawImage(offscreenCanvasRef.value, 0, 0)
} else {
// 绘制背景
ctx.fillStyle = '#fafafa'
ctx.fillRect(0, 0, 600, 400)
ctx.strokeStyle = '#e0e0e0'
ctx.lineWidth = 1
for (let x = 0; x < 600; x += 50) {
ctx.beginPath()
ctx.moveTo(x, 0)
ctx.lineTo(x, 400)
ctx.stroke()
}
for (let y = 0; y < 400; y += 50) {
ctx.beginPath()
ctx.moveTo(0, y)
ctx.lineTo(600, y)
ctx.stroke()
}
}
// 绘制动态对象
objects.forEach((obj) => {
ctx.fillStyle = obj.color
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
}
const drawBatchTest = (ctx) => {
ctx.clearRect(0, 0, 600, 400)
ctx.fillStyle = '#fafafa'
ctx.fillRect(0, 0, 600, 400)
if (useBatching.value) {
// 按颜色分组批量渲染
const batches = {}
objects.forEach((obj) => {
if (!batches[obj.color]) {
batches[obj.color] = []
}
batches[obj.color].push(obj)
})
Object.keys(batches).forEach((color) => {
ctx.fillStyle = color
batches[color].forEach((obj) => {
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
})
} else {
// 逐个渲染
objects.forEach((obj) => {
ctx.fillStyle = obj.color
ctx.beginPath()
ctx.arc(obj.x, obj.y, obj.size, 0, Math.PI * 2)
ctx.fill()
})
}
}
const updateObjects = () => {
objects.forEach((obj) => {
obj.oldX = obj.x
obj.oldY = obj.y
obj.x += obj.vx
obj.y += obj.vy
if (obj.x < 0 || obj.x > 600) obj.vx = -obj.vx
if (obj.y < 0 || obj.y > 400) obj.vy = -obj.vy
if (obj.x !== obj.oldX || obj.y !== obj.oldY) {
obj.moved = true
}
})
}
const draw = () => {
const canvas = canvasRef.value
if (!canvas) return
const ctx = canvas.getContext('2d')
updateObjects()
switch (currentTest.value) {
case 'redraw':
drawRedrawTest(ctx)
break
case 'layer':
drawLayerTest(ctx)
break
case 'batch':
drawBatchTest(ctx)
break
}
}
const animate = (timestamp) => {
if (!lastTime) lastTime = timestamp
const deltaTime = timestamp - lastTime
frameTime.value = deltaTime.toFixed(2)
frameCount++
fpsTime += deltaTime
if (fpsTime >= 1000) {
fps.value = Math.round((frameCount * 1000) / fpsTime)
if (!showComparison.value && !useDirtyRect.value && !useOffscreenCanvas.value && !useBatching.value) {
baselineFps.value = fps.value
}
frameCount = 0
fpsTime = 0
showComparison.value = true
}
lastTime = timestamp
draw()
animationId = requestAnimationFrame(animate)
}
const switchTest = (test) => {
currentTest.value = test
resetTest()
}
const resetTest = () => {
if (animationId) {
cancelAnimationFrame(animationId)
}
lastTime = 0
frameCount = 0
fpsTime = 0
fps.value = 0
baselineFps.value = 0
showComparison.value = false
useDirtyRect.value = false
useOffscreenCanvas.value = false
useBatching.value = false
initObjects()
if (currentTest.value === 'layer') {
initOffscreenCanvas()
}
animationId = requestAnimationFrame(animate)
}
watch([useDirtyRect, useOffscreenCanvas, useBatching], () => {
showComparison.value = true
})
onMounted(() => {
initObjects()
initOffscreenCanvas()
animationId = requestAnimationFrame(animate)
})
onUnmounted(() => {
if (animationId) {
cancelAnimationFrame(animationId)
}
})
</script>
<style scoped>
.performance-demo {
border: 1px solid #e0e0e0;
border-radius: 8px;
padding: 20px;
background: #fafafa;
}
.control-panel {
margin-bottom: 20px;
}
.test-selector {
margin-bottom: 15px;
}
.test-selector label {
display: block;
font-weight: 600;
margin-bottom: 8px;
color: #2c3e50;
}
.button-group {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.button-group button {
padding: 8px 16px;
border: 2px solid #ddd;
background: white;
border-radius: 6px;
cursor: pointer;
font-size: 14px;
transition: all 0.2s;
}
.button-group button:hover {
border-color: #3498db;
background: #f0f8ff;
}
.button-group button.active {
border-color: #3498db;
background: #3498db;
color: white;
}
.parameters {
margin-bottom: 15px;
}
.param-row {
display: flex;
flex-direction: column;
gap: 6px;
}
.param-row label {
font-size: 13px;
font-weight: 500;
color: #555;
}
.param-row input[type="range"] {
width: 100%;
}
.optimization-toggles {
margin-bottom: 15px;
}
.optimization-toggles label {
display: block;
font-weight: 600;
margin-bottom: 8px;
color: #2c3e50;
}
.toggle-grid {
display: flex;
gap: 15px;
flex-wrap: wrap;
}
.toggle-option {
display: flex;
align-items: center;
gap: 8px;
cursor: pointer;
font-size: 14px;
padding: 8px 12px;
background: white;
border-radius: 6px;
border: 1px solid #ddd;
}
.toggle-option input[type="checkbox"] {
width: 18px;
height: 18px;
cursor: pointer;
}
.stats {
display: flex;
gap: 20px;
margin-bottom: 15px;
padding: 12px;
background: white;
border-radius: 6px;
}
.stat-item {
display: flex;
align-items: center;
gap: 8px;
font-size: 14px;
}
.stat-item .label {
font-weight: 600;
color: #555;
}
.stat-item .value {
font-family: 'Courier New', monospace;
color: #2c3e50;
background: #f0f0f0;
padding: 4px 12px;
border-radius: 4px;
font-weight: 700;
}
.stat-item .value.good {
background: #d4edda;
color: #155724;
}
.stat-item .value.warning {
background: #fff3cd;
color: #856404;
}
.stat-item .value.bad {
background: #f8d7da;
color: #721c24;
}
.reset-btn {
padding: 8px 16px;
border: none;
border-radius: 6px;
background: #95a5a6;
color: white;
font-size: 13px;
font-weight: 600;
cursor: pointer;
transition: all 0.2s;
}
.reset-btn:hover {
background: #7f8c8d;
transform: translateY(-1px);
}
.canvas-container {
display: flex;
justify-content: center;
margin: 20px 0;
padding: 20px;
background: white;
border-radius: 8px;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
}
canvas {
border: 2px solid #ddd;
border-radius: 4px;
}
.comparison {
margin: 20px 0;
padding: 15px;
background: white;
border-radius: 6px;
}
.comparison h4 {
margin: 0 0 15px 0;
color: #2c3e50;
}
.comparison-table {
overflow-x: auto;
}
.comparison-table table {
width: 100%;
border-collapse: collapse;
}
.comparison-table th,
.comparison-table td {
padding: 10px;
text-align: left;
border-bottom: 1px solid #e0e0e0;
}
.comparison-table th {
background: #f8f9fa;
font-weight: 600;
color: #2c3e50;
}
.code-display {
margin-top: 20px;
padding: 15px;
background: #2c3e50;
border-radius: 6px;
overflow-x: auto;
}
.code-display h4 {
color: #ecf0f1;
margin: 0 0 10px 0;
font-size: 14px;
}
.code-display pre {
margin: 0;
}
.code-display code {
color: #ecf0f1;
font-family: 'Courier New', monospace;
font-size: 12px;
line-height: 1.6;
}
.explanation {
margin: 20px 0;
padding: 15px;
background: white;
border-radius: 6px;
}
.explanation h4 {
margin: 0 0 10px 0;
color: #2c3e50;
}
.explanation ul {
margin: 0;
padding-left: 20px;
}
.explanation li {
margin-bottom: 8px;
color: #555;
font-size: 14px;
}
</style>