feat: comprehensive documentation and demo updates
- Update READMEs and docs across multiple languages - Enhance interactive demos for Agent, LLM, VLM, Audio, Image Gen, Terminal, and Web Basics - Add new appendix sections for Database and IDE intros - Update VitePress config, theme, and utility scripts - Clean up unused assets and components
This commit is contained in:
@@ -2,7 +2,12 @@
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<div class="ar-comparison">
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<el-card shadow="never">
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<div class="controls">
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<el-button type="primary" @click="playDemo" :loading="isPlaying" icon="VideoPlay">
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<el-button
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type="primary"
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@click="playDemo"
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:loading="isPlaying"
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icon="VideoPlay"
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>
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开始对比演示
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</el-button>
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</div>
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@@ -20,10 +25,10 @@
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<div class="visual-area">
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<div class="token-stream">
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<transition-group name="list">
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<el-tag
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v-for="(token, i) in displayedArTokens"
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:key="i"
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type="danger"
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<el-tag
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v-for="(token, i) in displayedArTokens"
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:key="i"
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type="danger"
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class="token-item"
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effect="plain"
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>
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@@ -34,7 +39,9 @@
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</div>
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<div class="stats">
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<el-descriptions :column="1" size="small" border>
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<el-descriptions-item label="生成方式">串行 (Serial)</el-descriptions-item>
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<el-descriptions-item label="生成方式"
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>串行 (Serial)</el-descriptions-item
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>
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<el-descriptions-item label="速度">
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<el-tag type="danger" size="small">慢 (Slow)</el-tag>
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</el-descriptions-item>
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@@ -54,17 +61,29 @@
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<div class="method-body">
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<div class="visual-area">
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<div class="flow-field" :style="{ opacity: flowProgress }">
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<div v-for="n in 20" :key="n" class="flow-bar"
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:style="{ height: flowProgress * (30 + Math.random() * 70) + '%', transitionDelay: n * 0.02 + 's' }"></div>
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<div
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v-for="n in 20"
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:key="n"
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class="flow-bar"
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:style="{
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height: flowProgress * (30 + Math.random() * 70) + '%',
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transitionDelay: n * 0.02 + 's'
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}"
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></div>
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</div>
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<div class="flow-overlay" v-if="flowProgress < 1 && flowProgress > 0">
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<div
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class="flow-overlay"
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v-if="flowProgress < 1 && flowProgress > 0"
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>
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<el-icon class="is-loading"><Loading /></el-icon>
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<span>Denoising...</span>
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</div>
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</div>
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<div class="stats">
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<el-descriptions :column="1" size="small" border>
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<el-descriptions-item label="生成方式">并行 (Parallel)</el-descriptions-item>
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<el-descriptions-item label="生成方式"
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>并行 (Parallel)</el-descriptions-item
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>
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<el-descriptions-item label="速度">
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<el-tag type="success" size="small">极快 (Fast)</el-tag>
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</el-descriptions-item>
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@@ -76,17 +95,14 @@
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<el-divider />
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<el-alert
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title="技术演进"
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type="success"
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:closable="false"
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show-icon
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>
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<el-alert title="技术演进" type="success" :closable="false" show-icon>
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<template #default>
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<p>
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<strong>自回归</strong> (如 VALL-E) 像人说话一样,必须说完上一个字才能说下一个字,所以很慢。
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<br>
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<strong>流匹配</strong> (如 F5-TTS) 像画画一样,可以同时在画布的所有角落开始上色,效率提升了 10-20 倍。
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<strong>自回归</strong> (如 VALL-E)
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像人说话一样,必须说完上一个字才能说下一个字,所以很慢。
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<br />
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<strong>流匹配</strong> (如 F5-TTS)
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像画画一样,可以同时在画布的所有角落开始上色,效率提升了 10-20 倍。
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</p>
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</template>
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</el-alert>
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@@ -108,9 +124,9 @@ const playDemo = async () => {
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isPlaying.value = true
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displayedArTokens.value = []
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flowProgress.value = 0
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// Start Flow Matching (Fast)
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const flowPromise = new Promise(resolve => {
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const flowPromise = new Promise((resolve) => {
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let p = 0
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const interval = setInterval(() => {
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p += 0.05
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@@ -121,16 +137,16 @@ const playDemo = async () => {
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}
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}, 50) // Total ~1s
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})
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// Start AR (Slow)
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const arPromise = new Promise(async resolve => {
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const arPromise = new Promise(async (resolve) => {
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for (const token of arTokensSource) {
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await new Promise(r => setTimeout(r, 400)) // 400ms per token
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await new Promise((r) => setTimeout(r, 400)) // 400ms per token
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displayedArTokens.value.push(token)
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}
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resolve()
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})
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await Promise.all([flowPromise, arPromise])
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isPlaying.value = false
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}
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@@ -220,7 +236,7 @@ const playDemo = async () => {
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.flow-bar {
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flex: 1;
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background: linear-gradient(to top, #67C23A, #95d475);
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background: linear-gradient(to top, #67c23a, #95d475);
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border-radius: 2px 2px 0 0;
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transition: height 0.5s ease;
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}
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@@ -231,7 +247,7 @@ const playDemo = async () => {
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left: 0;
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width: 100%;
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height: 100%;
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background: rgba(255,255,255,0.5);
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background: rgba(255, 255, 255, 0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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