Files
sanbuphy ef70b1d8e1 feat: add comprehensive backend topics and fix build issues
## 新增内容

### 附录文档扩展
- 扩展前端项目架构文档 (frontend-project-architecture.md)
- 扩展后端项目架构文档 (backend-project-architecture.md)
- 扩展数据治理文档 (data-governance.md)
- 扩展数据可视化文档 (data-visualization.md)
- 扩展分布式系统文档 (distributed-systems.md)
- 扩展高可用文档 (high-availability.md)
- 扩展单体到微服务文档 (monolith-to-microservices.md)
- 扩展系统设计方法论文档 (system-design-methodology.md)
- 扩展 Docker 容器文档 (docker-containers.md)
- 扩展 Kubernetes 文档 (kubernetes.md)
- 扩展 Linux 基础文档 (linux-basics.md)
- 扩展神经网络文档 (neural-networks.md)

### 新增交互式组件
- 数据治理组件: DataQualityDemo, DataGovernanceFrameworkDemo, DataLineageDemo
- 数据可视化组件: ChartTypeSelectorDemo, DashboardLayoutDemo
- 分布式系统组件: CAPTheoremDemo, ConsistencyModelsDemo, DistributedChallengesDemo
- 高可用组件: AvailabilityCalculatorDemo, FailoverStrategyDemo
- 系统设计组件: SystemDesignStepsDemo, CapacityEstimationDemo
- Docker 容器组件: DockerArchitectureDemo, DockerLifecycleDemo
- Kubernetes 组件: K8sArchitectureDemo, K8sWorkloadsDemo
- Linux 基础组件: LinuxFileSystemDemo, LinuxCommandDemo, LinuxPermissionsDemo
- 神经网络组件: NeuronDemo, NetworkLayersDemo, NetworkArchitectureDemo
- 单体到微服务组件: ArchEvolutionDemo
- 项目架构组件: ProjectArchitectureComparisonDemo
- 附录导航组件: AppendixFlowMap

### 英文版重构
- 将 en-us 目录重命名为 en
- 更新相关配置和组件中的语言代码

## Bug 修复
- 修复 index.js 中重复的组件导入语句导致的 build 失败
- 恢复被注释的 InvertedIndexDemo 和 SearchRelevanceDemo 导入
- 修复 HomeFeatures.vue 中 en-us 与 config.mjs 中 en 不一致导致的语言切换问题

## 其他改进
- 添加构建脚本 (scripts/build.mjs)
- 更新依赖版本
2026-02-26 04:35:28 +08:00

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<template>
<div class="demo">
<div class="title">🧠 操作系统给每个程序"画饼"</div>
<div class="scene">
<!-- 程序视角 -->
<div class="view-box">
<div class="view-title">📱 程序以为的内存虚拟</div>
<div class="virtual-mem">
<div class="proc-mem wechat">
<div class="proc-label">💬 微信</div>
<div class="mem-blocks">
<div
v-for="n in 4"
:key="n"
class="v-block"
:class="{ filled: wechatProgress >= n * 25 }"
>{{ n }}</div>
</div>
</div>
<div class="proc-mem game">
<div class="proc-label">🎮 游戏</div>
<div class="mem-blocks">
<div
v-for="n in 4"
:key="n"
class="v-block game"
:class="{ filled: gameProgress >= n * 25 }"
>{{ n }}</div>
</div>
</div>
</div>
</div>
<!-- 映射箭头 -->
<div class="mapping-arrow">
<div class="arrow-text">操作系统偷偷映射 </div>
<div class="mapping-lines">
<div
v-for="(map, idx) in visibleMappings"
:key="idx"
class="map-line"
:class="map.type"
:style="{ animationDelay: idx * 0.2 + 's' }"
>
<span class="from">{{ map.from }}</span>
<span class="line"></span>
<span class="to">{{ map.to }}</span>
</div>
</div>
</div>
<!-- 物理内存 -->
<div class="view-box physical">
<div class="view-title">💾 真实的内存条物理</div>
<div class="physical-mem">
<div
v-for="(block, idx) in physicalBlocks"
:key="idx"
class="p-block"
:class="[block.type, { active: block.active }]"
>
<span class="p-addr">{{ idx + 1 }}</span>
<span class="p-owner">{{ block.label }}</span>
</div>
</div>
</div>
</div>
<div class="explain">
<strong>💡 原理</strong>每个程序以为自己独占连续的内存实际上操作系统把数据分散存到真实内存各处程序看到的地址都是"假"操作系统负责翻译
</div>
</div>
</template>
<script setup>
import { ref, computed, onMounted, onUnmounted } from 'vue'
const wechatProgress = ref(0)
const gameProgress = ref(0)
const currentMapping = ref(0)
// 物理内存状态
const physicalBlocks = ref([
{ type: 'os', label: '系统', active: false },
{ type: 'empty', label: '', active: false },
{ type: 'empty', label: '', active: false },
{ type: 'os', label: '系统', active: false },
{ type: 'empty', label: '', active: false },
{ type: 'empty', label: '', active: false },
{ type: 'empty', label: '', active: false },
{ type: 'os', label: '系统', active: false }
])
// 映射关系(虚拟地址 -> 物理地址)
const mappings = [
{ from: '微信-1', to: '物理-2', type: 'wechat' },
{ from: '微信-2', to: '物理-3', type: 'wechat' },
{ from: '游戏-1', to: '物理-5', type: 'game' },
{ from: '游戏-2', to: '物理-6', type: 'game' }
]
const visibleMappings = computed(() => {
return mappings.slice(0, currentMapping.value)
})
let timer = null
let phase = 0
const runDemo = () => {
switch(phase) {
case 0: // 微信申请内存
wechatProgress.value = 50
physicalBlocks.value[1] = { type: 'wechat', label: 'W1', active: true }
physicalBlocks.value[2] = { type: 'wechat', label: 'W2', active: true }
currentMapping.value = 2
phase = 1
break
case 1: // 游戏申请内存
gameProgress.value = 50
physicalBlocks.value[4] = { type: 'game', label: 'G1', active: true }
physicalBlocks.value[5] = { type: 'game', label: 'G2', active: true }
currentMapping.value = 4
phase = 2
break
case 2: // 高亮显示
physicalBlocks.value.forEach(b => b.active = false)
phase = 3
break
case 3: // 重置
wechatProgress.value = 0
gameProgress.value = 0
currentMapping.value = 0
physicalBlocks.value[1] = { type: 'empty', label: '', active: false }
physicalBlocks.value[2] = { type: 'empty', label: '', active: false }
physicalBlocks.value[4] = { type: 'empty', label: '', active: false }
physicalBlocks.value[5] = { type: 'empty', label: '', active: false }
phase = 0
break
}
}
onMounted(() => {
timer = setInterval(runDemo, 2000)
})
onUnmounted(() => {
if (timer) clearInterval(timer)
})
</script>
<style scoped>
.demo {
border: 1px solid var(--vp-c-divider);
border-radius: 8px;
background: var(--vp-c-bg-soft);
padding: 16px;
margin: 1rem 0;
}
.title {
font-weight: 600;
font-size: 14px;
margin-bottom: 12px;
text-align: center;
}
.scene {
display: flex;
flex-direction: column;
gap: 12px;
margin-bottom: 12px;
}
.view-box {
background: var(--vp-c-bg);
border: 1px solid var(--vp-c-divider);
border-radius: 6px;
padding: 10px;
}
.view-box.physical {
background: #1a1a2e11;
}
.view-title {
font-size: 11px;
font-weight: 600;
color: var(--vp-c-text-3);
margin-bottom: 8px;
text-align: center;
}
.virtual-mem {
display: flex;
flex-direction: column;
gap: 8px;
}
.proc-mem {
display: flex;
align-items: center;
gap: 8px;
}
.proc-label {
font-size: 11px;
width: 50px;
flex-shrink: 0;
}
.mem-blocks {
display: flex;
gap: 4px;
flex: 1;
}
.v-block {
flex: 1;
height: 28px;
border: 1px dashed var(--vp-c-divider);
border-radius: 4px;
display: flex;
align-items: center;
justify-content: center;
font-size: 10px;
color: var(--vp-c-text-3);
transition: all 0.3s;
}
.v-block.filled {
background: #16a34a33;
border: 1px solid #16a34a;
color: #16a34a;
font-weight: 600;
}
.v-block.game.filled {
background: #d9770633;
border-color: #d97706;
color: #d97706;
}
.mapping-arrow {
text-align: center;
padding: 4px 0;
}
.arrow-text {
font-size: 10px;
color: var(--vp-c-text-3);
margin-bottom: 4px;
}
.mapping-lines {
display: flex;
justify-content: center;
gap: 16px;
flex-wrap: wrap;
}
.map-line {
display: flex;
align-items: center;
gap: 4px;
font-size: 10px;
animation: fade-in 0.3s ease;
}
.map-line.wechat {
color: #16a34a;
}
.map-line.game {
color: #d97706;
}
.map-line .line {
width: 20px;
height: 1px;
background: currentColor;
}
.physical-mem {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 4px;
}
.p-block {
height: 32px;
border: 1px solid var(--vp-c-divider);
border-radius: 4px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: 9px;
transition: all 0.3s;
}
.p-block.os {
background: var(--vp-c-bg-soft);
border-style: dashed;
color: var(--vp-c-text-3);
}
.p-block.wechat {
background: #16a34a22;
border-color: #16a34a;
color: #16a34a;
}
.p-block.game {
background: #d9770622;
border-color: #d97706;
color: #d97706;
}
.p-block.active {
box-shadow: 0 0 8px currentColor;
transform: scale(1.05);
}
.p-addr {
font-size: 8px;
opacity: 0.7;
}
.p-owner {
font-weight: 600;
}
.explain {
font-size: 12px;
color: var(--vp-c-text-2);
line-height: 1.5;
padding: 10px;
background: var(--vp-c-bg);
border-radius: 6px;
}
.explain strong { color: var(--vp-c-text-1); }
@keyframes fade-in {
from { opacity: 0; transform: translateY(-5px); }
to { opacity: 1; transform: translateY(0); }
}
</style>