Files
test-repo/docs/.vitepress/theme/components/appendix/computer-fundamentals/MemoryDemo.vue
T
sanbuphy 1062e2e16f refactor: 重构 api-intro、api-design、transistor-to-cpu 组件为紧凑布局
- 重构 api-intro 7 个 Vue 组件为更紧凑的左右布局
- 重构 api-design 相关组件
- 重构 transistor-to-cpu 相关组件
- 统一使用 demo-root -> demo-header -> demo-layout -> info-box 结构
- 扩写文章内容为 MIT 讲义风格
2026-02-23 01:50:43 +08:00

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<template>
<div class="memory-demo">
<div class="demo-controls">
<button
class="allocate-btn wechat"
@click="allocate('wechat')"
:disabled="!hasFreeSpace"
>
+ 给微信分配数据
</button>
<button
class="allocate-btn game"
@click="allocate('game')"
:disabled="!hasFreeSpace"
>
+ 给游戏分配数据
</button>
<button class="reset-btn" @click="reset"> 重置</button>
</div>
<div class="system-view">
<!-- 虚拟内存试图 -->
<div class="virtual-cluster">
<div class="process-vm wechat">
<div class="title">💬 微信的虚拟内存<br />(它认为自己独占了空间)</div>
<div class="vm-blocks">
<div
v-for="i in 4"
:key="'w' + i"
class="block"
:class="{ filled: wechatBlocks >= i }"
>
{{ wechatBlocks >= i ? '数据 ' + i : '虚拟空闲' }}
</div>
</div>
</div>
<div class="process-vm game">
<div class="title">
🎮 游戏的虚拟内存<br />(它也认为自己独占了空间)
</div>
<div class="vm-blocks">
<div
v-for="i in 4"
:key="'g' + i"
class="block"
:class="{ filled: gameBlocks >= i }"
>
{{ gameBlocks >= i ? '数据 ' + i : '虚拟空闲' }}
</div>
</div>
</div>
</div>
<!-- OS 页表 (映射表) -->
<div class="os-page-table">
<div class="title">保安大叔 (OS 页表)</div>
<div class="table-info">
当程序存数据时<br />由我暗中转移到真正的物理缝隙里
</div>
</div>
<!-- 物理内存 -->
<div class="physical-memory">
<div class="title">🗄 真实的物理内存条<br />(其实像个大杂烩一样乱)</div>
<div class="pm-blocks">
<div
v-for="(block, idx) in physicalBlocks"
:key="'p' + idx"
class="block"
:class="[block.type, { occupied: block.type !== 'empty' }]"
>
{{ block.label }}
</div>
</div>
</div>
</div>
<div class="explanation-box" v-if="wechatBlocks > 0 || gameBlocks > 0">
💡
发现了没尽管右侧真正的物理内存已经被塞得像个狗皮膏药但在左侧的微信和游戏眼里自己的内存条永远是连续且干净的更重要的是微信绝对访问不到橘色的物理块保证了安全
</div>
</div>
</template>
<script setup>
import { ref, computed } from 'vue'
const wechatBlocks = ref(0)
const gameBlocks = ref(0)
// 初始物理内存状态,模拟碎片化
// empty = 空, os = 系统占用
const initialPhysicalBlocks = [
{ type: 'os', label: '系统核心占用' },
{ type: 'empty', label: '空闲' },
{ type: 'os', label: '系统保留' },
{ type: 'empty', label: '空闲' },
{ type: 'empty', label: '空闲' },
{ type: 'empty', label: '空闲' },
{ type: 'os', label: '系统驱动' },
{ type: 'empty', label: '空闲' }
]
const physicalBlocks = ref(JSON.parse(JSON.stringify(initialPhysicalBlocks)))
const freeSpaceCount = computed(() => {
return physicalBlocks.value.filter((b) => b.type === 'empty').length
})
const hasFreeSpace = computed(() => freeSpaceCount.value > 0)
const allocate = (process) => {
if (!hasFreeSpace.value) return
// Find a process block logic
if (process === 'wechat' && wechatBlocks.value < 4) {
wechatBlocks.value++
fillRandomEmptyBlock('wechat', `微信数据 ${wechatBlocks.value}`)
} else if (process === 'game' && gameBlocks.value < 4) {
gameBlocks.value++
fillRandomEmptyBlock('game', `游戏数据 ${gameBlocks.value}`)
}
}
const fillRandomEmptyBlock = (type, label) => {
const emptyIndices = []
physicalBlocks.value.forEach((b, i) => {
if (b.type === 'empty') emptyIndices.push(i)
})
if (emptyIndices.length > 0) {
const randomIndex =
emptyIndices[Math.floor(Math.random() * emptyIndices.length)]
physicalBlocks.value[randomIndex] = { type, label }
}
}
const reset = () => {
wechatBlocks.value = 0
gameBlocks.value = 0
physicalBlocks.value = JSON.parse(JSON.stringify(initialPhysicalBlocks))
}
</script>
<style scoped>
.memory-demo {
background: var(--vp-c-bg-soft);
border: 1px solid var(--vp-c-divider);
border-radius: 12px;
padding: 1.5rem;
margin: 1.5rem 0;
font-family: var(--vp-font-family-base);
}
.demo-controls {
display: flex;
gap: 1rem;
margin-bottom: 2rem;
justify-content: center;
flex-wrap: wrap;
}
.allocate-btn {
color: white;
border: none;
padding: 0.6rem 1.2rem;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
transition: all 0.2s;
}
.allocate-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
filter: grayscale(1);
}
.allocate-btn.wechat {
background: var(--vp-c-success-1);
}
.allocate-btn.wechat:not(:disabled):hover {
filter: brightness(1.1);
}
.allocate-btn.game {
background: var(--vp-c-warning-1);
}
.allocate-btn.game:not(:disabled):hover {
filter: brightness(1.1);
}
.reset-btn {
background: transparent;
color: var(--vp-c-text-2);
border: 1px solid var(--vp-c-divider);
padding: 0.6rem 1.2rem;
border-radius: 8px;
cursor: pointer;
transition: all 0.2s;
}
.reset-btn:hover {
background: var(--vp-c-bg-mute);
color: var(--vp-c-text-1);
}
.system-view {
display: flex;
justify-content: space-between;
align-items: stretch;
gap: 1.5rem;
}
@media (max-width: 768px) {
.system-view {
flex-direction: column;
}
}
.title {
font-size: 0.85rem;
font-weight: bold;
text-align: center;
margin-bottom: 1rem;
color: var(--vp-c-text-1);
min-height: 2.5rem;
}
.virtual-cluster {
display: flex;
gap: 1rem;
flex: 2;
}
.process-vm {
flex: 1;
background: var(--vp-c-bg-alt);
border: 2px dashed var(--vp-c-divider);
border-radius: 10px;
padding: 1rem;
}
.vm-blocks {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.block {
padding: 0.6rem;
border-radius: 6px;
text-align: center;
font-size: 0.8rem;
font-weight: bold;
transition: all 0.3s;
}
.process-vm .block {
background: var(--vp-c-bg-mute);
border: 1px solid var(--vp-c-divider);
color: var(--vp-c-text-3);
opacity: 0.5;
}
.process-vm.wechat .block.filled {
background: rgba(16, 185, 129, 0.15);
border: 1px solid var(--vp-c-success-1);
color: var(--vp-c-success-1);
opacity: 1;
}
.process-vm.game .block.filled {
background: rgba(245, 158, 11, 0.15);
border: 1px solid var(--vp-c-warning-1);
color: var(--vp-c-warning-1);
opacity: 1;
}
.os-page-table {
flex: 1;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: var(--vp-c-bg-alt);
border-radius: 10px;
padding: 1rem;
position: relative;
border: 2px solid var(--vp-c-brand-1);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.05);
}
.os-page-table .table-info {
font-size: 0.8rem;
color: var(--vp-c-text-2);
text-align: center;
background: var(--vp-c-bg);
padding: 0.8rem;
border-radius: 8px;
}
.physical-memory {
flex: 1;
background: var(--vp-c-bg-alt);
border-radius: 10px;
padding: 1rem;
border: 2px solid var(--vp-c-text-3);
}
.pm-blocks {
display: flex;
flex-direction: column;
gap: 0.4rem;
}
.pm-blocks .block {
padding: 0.5rem;
border-radius: 4px;
background: var(--vp-c-bg);
border: 1px solid var(--vp-c-divider);
color: var(--vp-c-text-3);
font-size: 0.75rem;
}
.pm-blocks .block.os {
background: var(--vp-c-bg-mute);
color: var(--vp-c-text-2);
border-style: dashed;
}
.pm-blocks .block.wechat {
background: var(--vp-c-success-1);
color: white;
border-color: var(--vp-c-success-1);
animation: popIn 0.3s ease-out;
}
.pm-blocks .block.game {
background: var(--vp-c-warning-1);
color: white;
border-color: var(--vp-c-warning-1);
animation: popIn 0.3s ease-out;
}
@keyframes popIn {
0% {
transform: scale(0.9);
opacity: 0;
}
50% {
transform: scale(1.05);
}
100% {
transform: scale(1);
opacity: 1;
}
}
.explanation-box {
margin-top: 1.5rem;
padding: 1rem;
background: rgba(16, 185, 129, 0.1);
border-left: 4px solid var(--vp-c-success-1);
border-radius: 0 8px 8px 0;
font-size: 0.95rem;
animation: fadeIn 0.5s;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
</style>