Files
test-repo/docs/.vitepress/theme/components/appendix/ai-history/AiEvolutionDemo.vue
T
sanbuphy 0eba9e87e9 fix(eslint): reduce warnings in GitHub Actions deployment
- Disable formatting rules (handled by Prettier)
- Relaxed strict Vue/JS rules for demo code compatibility
- Fix syntax errors in ApiPlayground and VoiceCloningDemo
- Fix duplicate else-if condition in ApiPlayground
- Fix Promise executor async pattern in AutoregressiveAudioDemo
- Add TypeScript file support to ESLint config

Warnings reduced from 295 to 251 problems.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-18 17:38:10 +08:00

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<template>
<div class="evolution-demo">
<el-card
class="main-card"
shadow="hover"
>
<template #header>
<div class="header-container">
<div class="title-area">
<span class="main-title">AI 进化模拟器</span>
</div>
<el-steps
:active="currentStage"
finish-status="success"
align-center
class="compact-steps"
simple
>
<el-step
v-for="stage in stages"
:key="stage.id"
:title="stage.label"
/>
</el-steps>
</div>
</template>
<!-- Stage 1: Rule Based (Traffic Light Example) -->
<div
v-if="currentStage === 0"
class="stage-pane"
>
<el-alert
type="info"
:closable="false"
show-icon
class="compact-alert mb-2"
>
<template #title>
<span class="alert-title">阶段一规则时代 (Rule-Based)</span>
</template>
<template #default>
<span class="alert-desc">就像教小孩如果看到红灯就停下</span>
</template>
</el-alert>
<div class="game-area-grid">
<div class="panel left-panel">
<div class="panel-header">
规则库 (Code)
</div>
<div class="code-block">
<div class="code-line">
<span class="keyword">function</span> <span class="function">decideTrafficLight</span>(color) {
</div>
<div class="code-line indent">
<span class="keyword">if</span> (color === <span class="string">'red'</span>) <span class="keyword">return</span> <span class="string">'stop'</span>
</div>
<div class="code-line indent">
<span class="keyword">else if</span> (color === <span class="string">'yellow'</span>) <span class="keyword">return</span> <span class="string">'caution'</span>
</div>
<div class="code-line indent">
<span class="keyword">else if</span> (color === <span class="string">'green'</span>) <span class="keyword">return</span> <span class="string">'go'</span>
</div>
<div class="code-line">
}
</div>
</div>
</div>
<div class="panel right-panel">
<div class="panel-header">
测试输入
</div>
<div class="input-controls">
<el-select
v-model="ruleColor"
size="small"
style="width: 120px;"
>
<el-option
value="red"
label="🔴 红灯"
/>
<el-option
value="yellow"
label="🟡 黄灯"
/>
<el-option
value="green"
label="🟢 绿灯"
/>
<el-option
value="blue"
label="🔵 蓝灯"
/>
</el-select>
<div class="arrow">
</div>
<el-tag :type="ruleResult === 'stop' ? 'danger' : ruleResult === 'caution' ? 'warning' : ruleResult === 'go' ? 'success' : 'info'">
{{ ruleResult }}
</el-tag>
</div>
<div
v-if="ruleResult === 'Unknown'"
class="hint-text"
>
规则库中没有定义"蓝灯"所以系统不知道该做什么这就是规则系统的局限性无法处理未定义的规则
</div>
<div
v-else
class="hint-text"
>
系统严格按照预定义的规则执行指令
</div>
</div>
</div>
</div>
<!-- Stage 2: Machine Learning (Interactive 2D Plot) -->
<div
v-else-if="currentStage === 1"
class="stage-pane"
>
<el-alert
type="info"
:closable="false"
show-icon
class="compact-alert mb-2"
>
<template #title>
<span class="alert-title">阶段二机器学习 (Machine Learning)</span>
</template>
<template #default>
<span class="alert-desc">点击画布添加数据点训练模型自动寻找分类边界 (Decision Boundary)</span>
</template>
</el-alert>
<div class="game-area-grid">
<div
class="panel left-panel canvas-container"
@click="addPoint"
>
<!-- Simple SVG Plot -->
<svg
width="100%"
height="200"
class="ml-plot"
>
<!-- Background Regions (Visible after training) -->
<rect
v-if="modelTrained"
x="0"
y="0"
width="100%"
height="100%"
:fill="boundaryColor"
/>
<!-- Decision Line -->
<line
v-if="modelTrained"
:x1="line.x1"
:y1="line.y1"
:x2="line.x2"
:y2="line.y2"
stroke="#333"
stroke-width="2"
stroke-dasharray="4"
/>
<!-- Points -->
<circle
v-for="(p, i) in points"
:key="i"
:cx="p.x"
:cy="p.y"
r="6"
:fill="p.type === 'A' ? '#409eff' : '#e6a23c'"
stroke="white"
stroke-width="2"
/>
</svg>
<div
v-if="points.length === 0"
class="canvas-hint"
>
👆 点击此处添加数据点
</div>
</div>
<div class="panel right-panel">
<div class="panel-header">
控制面板
</div>
<div class="control-group">
<span class="label">当前类别:</span>
<el-radio-group
v-model="currentClass"
size="small"
>
<el-radio-button label="A">
<span style="color: #409eff"> 蓝类</span>
</el-radio-button>
<el-radio-button label="B">
<span style="color: #e6a23c"> 橙类</span>
</el-radio-button>
</el-radio-group>
</div>
<div class="control-group mt-2">
<el-button
type="primary"
size="small"
:disabled="points.length < 2"
@click="trainLinearModel"
>
开始训练 (Fit)
</el-button>
<el-button
size="small"
:icon="Delete"
circle
@click="clearPoints"
/>
</div>
<div class="stats-info mt-2">
<p
v-if="!modelTrained"
class="text-desc"
>
机器学习不再依赖硬编码规则而是通过统计学方法如寻找中心点或线性回归在数据之间划出一条"界线"试试在不同位置添加点看看界线如何变化
</p>
<p
v-else
class="text-desc"
>
模型已训练它找到了一条最佳分割线新进来的数据将根据它在红区还是蓝区被自动分类
</p>
</div>
</div>
</div>
</div>
<!-- Stage 3: Deep Learning (3x3 Grid Feature Extraction) -->
<div
v-else
class="stage-pane"
>
<el-alert
type="info"
:closable="false"
show-icon
class="compact-alert mb-2"
>
<template #title>
<span class="alert-title">阶段三深度学习 (Deep Learning)</span>
</template>
<template #default>
<span class="alert-desc">神经网络通过多层结构自动提取特征Feature Extraction点击格子绘制图案</span>
</template>
</el-alert>
<div class="game-area-grid">
<div class="panel left-panel grid-container">
<div class="pixel-grid">
<div
v-for="(pixel, i) in pixels"
:key="i"
class="pixel"
:class="{ active: pixel }"
@click="togglePixel(i)"
/>
</div>
<div class="grid-actions">
<el-button
size="small"
link
@click="preset('x')"
>
X型
</el-button>
<el-button
size="small"
link
@click="preset('plus')"
>
十字
</el-button>
<el-button
size="small"
link
@click="clearPixels"
>
清空
</el-button>
</div>
</div>
<div class="panel right-panel">
<div class="panel-header">
神经网络层级透视
</div>
<!-- Visualization of Layers -->
<div class="network-viz">
<div class="layer input-layer">
<div class="layer-label">
输入层 (Pixels)
</div>
<div class="nodes">
<span
v-for="n in 9"
:key="n"
class="node mini"
:class="{active: pixels[n-1]}"
/>
</div>
</div>
<div class="arrow-down">
卷积/提取特征
</div>
<div class="layer hidden-layer">
<div class="layer-label">
隐藏层 (Features)
</div>
<div class="feature-detectors">
<div
class="feature"
:class="{detected: features.center}"
>
<span class="f-icon"></span> 中心点
</div>
<div
class="feature"
:class="{detected: features.corners}"
>
<span class="f-icon">Corners</span> 四角
</div>
<div
class="feature"
:class="{detected: features.cross}"
>
<span class="f-icon"></span> 交叉
</div>
</div>
</div>
<div class="arrow-down">
输出层
</div>
<div class="layer output-layer">
<div class="prediction-box">
识别结果: <span class="result-text">{{ prediction }}</span>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Footer Navigation -->
<div class="footer-nav mt-2 flex justify-end">
<el-button-group>
<el-button
size="small"
:disabled="currentStage === 0"
@click="currentStage--"
>
上一步
</el-button>
<el-button
size="small"
type="primary"
:disabled="currentStage === 2"
@click="currentStage++"
>
下一步
</el-button>
</el-button-group>
</div>
</el-card>
</div>
</template>
<script setup>
import { ref, reactive, computed } from 'vue'
import { Delete } from '@element-plus/icons-vue'
const currentStage = ref(0)
const stages = [
{ id: 0, label: '规则', desc: '人工规则' },
{ id: 1, label: '机器学习', desc: '统计特征' },
{ id: 2, label: '深度学习', desc: '自动特征' }
]
// --- Stage 1: Rule Based ---
const ruleColor = ref('red')
const ruleResult = computed(() => {
if (ruleColor.value === 'red') return 'stop'
if (ruleColor.value === 'yellow') return 'caution'
if (ruleColor.value === 'green') return 'go'
return 'Unknown'
})
// --- Stage 2: Machine Learning ---
const points = ref([])
const currentClass = ref('A')
const modelTrained = ref(false)
const line = reactive({ x1: 0, y1: 0, x2: 0, y2: 0 })
// SVG click coordinates are relative to the SVG element
// We'll use a simple approximation for the demo
// x, y are percentages (0-100)
const addPoint = (e) => {
const rect = e.target.getBoundingClientRect()
// Ensure we are clicking on the SVG or its children
// Best to put event on wrapper
// But event target might be circle.
// Use currentTarget
const x = e.offsetX
const y = e.offsetY
// Convert to % for responsiveness if needed, but pixel is easier for calc
// Let's stick to pixel for this simple demo, assuming fixed height 200
// width varies.
points.value.push({
x, y,
type: currentClass.value
})
modelTrained.value = false
}
const clearPoints = () => {
points.value = []
modelTrained.value = false
}
const trainLinearModel = () => {
// Simple Nearest Centroid Classifier
const groupA = points.value.filter(p => p.type === 'A')
const groupB = points.value.filter(p => p.type === 'B')
if (groupA.length === 0 || groupB.length === 0) return
const avgA = {
x: groupA.reduce((sum, p) => sum + p.x, 0) / groupA.length,
y: groupA.reduce((sum, p) => sum + p.y, 0) / groupA.length
}
const avgB = {
x: groupB.reduce((sum, p) => sum + p.x, 0) / groupB.length,
y: groupB.reduce((sum, p) => sum + p.y, 0) / groupB.length
}
// Midpoint
const midX = (avgA.x + avgB.x) / 2
const midY = (avgA.y + avgB.y) / 2
// Normal vector (from A to B)
const dx = avgB.x - avgA.x
const dy = avgB.y - avgA.y
// Perpendicular line: dx*x + dy*y = C
// Slope of normal is dy/dx. Slope of perp line is -dx/dy
// Let's just draw a line perpendicular to the segment AB passing through Midpoint
// Slope m = -dx/dy
// Calculate line coordinates for visualization
// y - midY = m * (x - midX)
// if dy is close to 0, vertical line x = midX
const width = 1000 // ample width
if (Math.abs(dy) < 0.001) {
// Vertical line
line.x1 = midX
line.x2 = midX
line.y1 = 0
line.y2 = 200
} else {
const m = -dx / dy
// At x=0
const y0 = midY + m * (0 - midX)
// At x=width
const y1 = midY + m * (width - midX)
line.x1 = 0
line.y1 = y0
line.x2 = width
line.y2 = y1
}
modelTrained.value = true
}
// Simple visual background
// If A is left/top, background is blue-ish
// SVG doesn't support "half plane fill" easily without path math
// For this demo, we won't fill the background perfectly, just draw the line.
const boundaryColor = computed(() => 'transparent')
// --- Stage 3: Deep Learning ---
const pixels = ref(Array(9).fill(false))
const togglePixel = (index) => {
pixels.value[index] = !pixels.value[index]
}
const clearPixels = () => {
pixels.value = pixels.value.map(() => false)
}
const preset = (type) => {
clearPixels()
if (type === 'x') {
[0, 2, 4, 6, 8].forEach(i => pixels.value[i] = true)
} else if (type === 'plus') {
[1, 3, 4, 5, 7].forEach(i => pixels.value[i] = true)
}
}
const features = computed(() => {
// Simple heuristics to simulate feature detection
const p = pixels.value
const center = p[4]
const corners = p[0] && p[2] && p[6] && p[8]
const cross = p[1] && p[3] && p[5] && p[7]
return { center, corners, cross }
})
const prediction = computed(() => {
const f = features.value
if (f.corners && f.center) return 'X 型图案 (X-Shape)'
if (f.cross && f.center) return '十字型 (Plus-Shape)'
if (f.corners && !f.center) return '四角 (Corners)'
if (pixels.value.filter(Boolean).length === 0) return '无输入'
return '未知图案'
})
</script>
<style scoped>
.evolution-demo { margin: 10px 0; }
.header-container { margin-bottom: 5px; }
.main-title { font-weight: bold; font-size: 16px; }
.compact-steps { padding: 5px 0; margin-bottom: 10px; }
.compact-alert { padding: 5px 10px; }
.alert-title { font-weight: bold; font-size: 13px; }
.alert-desc { font-size: 12px; }
.game-area-grid {
display: flex;
gap: 15px;
margin-top: 10px;
}
.panel {
border: 1px solid #ebeef5;
border-radius: 4px;
padding: 10px;
}
.left-panel { flex: 1; }
.right-panel { flex: 1; background-color: #fcfcfc; }
.panel-header {
font-size: 13px;
font-weight: bold;
color: #606266;
margin-bottom: 10px;
border-bottom: 1px solid #ebeef5;
padding-bottom: 5px;
}
/* Stage 1 */
.code-block {
font-family: monospace;
font-size: 12px;
background: #282c34;
color: #abb2bf;
padding: 10px;
border-radius: 4px;
}
.keyword { color: #c678dd; }
.string { color: #98c379; }
.function { color: #61afef; }
.indent { padding-left: 15px; }
.input-controls {
display: flex;
align-items: center;
gap: 10px;
}
.hint-text {
margin-top: 10px;
font-size: 12px;
color: #909399;
}
/* Stage 2 */
.canvas-container {
height: 220px;
background-color: #f5f7fa;
position: relative;
cursor: crosshair;
padding: 0;
overflow: hidden;
}
.ml-plot {
display: block;
}
.canvas-hint {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #909399;
font-size: 12px;
pointer-events: none;
}
.text-desc {
font-size: 12px;
color: #606266;
line-height: 1.5;
}
/* Stage 3 */
.grid-container {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.pixel-grid {
display: grid;
grid-template-columns: repeat(3, 40px);
gap: 4px;
margin-bottom: 10px;
}
.pixel {
width: 40px;
height: 40px;
background-color: #eee;
border-radius: 4px;
cursor: pointer;
transition: background-color 0.2s;
}
.pixel:hover { background-color: #d9d9d9; }
.pixel.active { background-color: #333; }
.network-viz {
display: flex;
flex-direction: column;
align-items: center;
gap: 8px;
}
.layer {
width: 100%;
padding: 5px;
background: #fff;
border: 1px solid #ebeef5;
border-radius: 4px;
text-align: center;
}
.layer-label { font-size: 11px; color: #909399; margin-bottom: 4px; }
.nodes { display: flex; gap: 2px; justify-content: center; flex-wrap: wrap; width: 60px; margin: 0 auto; }
.node.mini { width: 6px; height: 6px; border-radius: 50%; background: #ddd; }
.node.mini.active { background: #333; }
.arrow-down { font-size: 10px; color: #ccc; }
.feature-detectors {
display: flex;
justify-content: space-around;
font-size: 11px;
}
.feature {
display: flex;
flex-direction: column;
align-items: center;
opacity: 0.3;
transition: opacity 0.3s;
}
.feature.detected { opacity: 1; color: #409eff; font-weight: bold; }
.f-icon { font-size: 14px; margin-bottom: 2px; }
.prediction-box { font-weight: bold; font-size: 13px; color: #303133; }
.result-text { color: #67c23a; }
@media (max-width: 600px) {
.game-area-grid { flex-direction: column; }
}
.flex { display: flex; }
.justify-end { justify-content: flex-end; }
.mt-2 { margin-top: 8px; }
.mb-2 { margin-bottom: 8px; }
</style>