Files
test-repo/docs/.vitepress/theme/components/appendix/image-gen-intro/DiffusionProcessDemo.vue
T
sanbuphy 73f4788d7e feat: comprehensive documentation and demo updates
- Update READMEs and docs across multiple languages
- Enhance interactive demos for Agent, LLM, VLM, Audio, Image Gen, Terminal, and Web Basics
- Add new appendix sections for Database and IDE intros
- Update VitePress config, theme, and utility scripts
- Clean up unused assets and components
2026-01-16 19:10:51 +08:00

334 lines
8.1 KiB
Vue

<template>
<div class="diffusion-process-demo">
<el-card shadow="never">
<template #header>
<div class="header-controls">
<div class="mode-toggles">
<el-radio-group v-model="mode" size="large">
<el-radio-button label="forward">
<el-icon><TopRight /></el-icon> 加噪 (Forward)
</el-radio-button>
<el-radio-button label="reverse">
<el-icon><BottomLeft /></el-icon> 去噪 (Reverse)
</el-radio-button>
</el-radio-group>
</div>
<el-button type="primary" circle @click="togglePlay">
<el-icon v-if="isPlaying"><VideoPause /></el-icon>
<el-icon v-else><VideoPlay /></el-icon>
</el-button>
</div>
</template>
<div class="canvas-container">
<canvas
ref="canvasRef"
width="300"
height="300"
class="noise-canvas"
></canvas>
<div class="step-indicator">
<span class="step-text"
>Step: {{ currentStep }} / {{ totalSteps }}</span
>
<el-progress
:percentage="
mode === 'forward'
? (currentStep / totalSteps) * 100
: ((totalSteps - currentStep) / totalSteps) * 100
"
:status="mode === 'forward' ? 'exception' : 'success'"
:show-text="false"
:stroke-width="4"
/>
</div>
</div>
<div class="slider-control">
<el-slider
v-model="currentStep"
:min="0"
:max="totalSteps"
:format-tooltip="formatTooltip"
@input="draw"
/>
<div class="slider-labels">
<span>{{
mode === 'forward' ? '原图 (Original)' : '纯噪声 (Noise)'
}}</span>
<span>{{
mode === 'forward' ? '纯噪声 (Noise)' : '原图 (Original)'
}}</span>
</div>
</div>
<el-alert
:title="
mode === 'forward' ? '训练阶段:破坏数据' : '生成阶段:创造数据'
"
:type="mode === 'forward' ? 'warning' : 'success'"
:description="
mode === 'forward'
? 'AI 通过学习如何「一点点加噪」,掌握了噪声的规律。这就像教它把积木推倒。'
: 'AI 通过预测并减去噪声,从混沌中还原出图像。这就像它学会了把推倒的积木重新搭好。'
"
show-icon
:closable="false"
class="explanation-alert"
/>
</el-card>
</div>
</template>
<script setup>
import { ref, onMounted, watch, onUnmounted } from 'vue'
import {
VideoPlay,
VideoPause,
TopRight,
BottomLeft
} from '@element-plus/icons-vue'
const canvasRef = ref(null)
const mode = ref('reverse')
const currentStep = ref(0)
const totalSteps = 100
const isPlaying = ref(false)
let animationFrame = null
let originalImage = null
// Load a base image (using a generated pattern to avoid external dependencies)
const loadBaseImage = () => {
const canvas = document.createElement('canvas')
canvas.width = 300
canvas.height = 300
const ctx = canvas.getContext('2d')
// Draw a simple landscape
// Sky
const gradient = ctx.createLinearGradient(0, 0, 0, 300)
gradient.addColorStop(0, '#87CEEB')
gradient.addColorStop(1, '#E0F7FA')
ctx.fillStyle = gradient
ctx.fillRect(0, 0, 300, 300)
// Sun
ctx.beginPath()
ctx.arc(240, 60, 30, 0, Math.PI * 2)
ctx.fillStyle = '#FFD700'
ctx.fill()
// Mountains
ctx.beginPath()
ctx.moveTo(0, 300)
ctx.lineTo(100, 150)
ctx.lineTo(200, 250)
ctx.lineTo(300, 100)
ctx.lineTo(300, 300)
ctx.fillStyle = '#4CAF50'
ctx.fill()
// House
ctx.fillStyle = '#795548'
ctx.fillRect(50, 220, 60, 60)
ctx.beginPath()
ctx.moveTo(40, 220)
ctx.lineTo(80, 180)
ctx.lineTo(120, 220)
ctx.fillStyle = '#F44336'
ctx.fill()
originalImage = ctx.getImageData(0, 0, 300, 300)
}
const generateNoise = (width, height) => {
const size = width * height * 4
const data = new Uint8ClampedArray(size)
for (let i = 0; i < size; i += 4) {
const val = Math.random() * 255
data[i] = val // R
data[i + 1] = val // G
data[i + 2] = val // B
data[i + 3] = 255 // A
}
return new ImageData(data, width, height)
}
// Pre-generate noise to keep it consistent
let noiseImage = null
onMounted(() => {
loadBaseImage()
noiseImage = generateNoise(300, 300)
// Always start from step 0 (Start of the process)
// Forward: Step 0 = Clean Image
// Reverse: Step 0 = Noisy Image
currentStep.value = 0
draw()
})
onUnmounted(() => {
stopAnimation()
})
const draw = () => {
const canvas = canvasRef.value
if (!canvas || !originalImage) return
const ctx = canvas.getContext('2d')
// Calculate noise ratio based on mode and step
// Forward: 0 -> 100 (Clean -> Noisy)
// Reverse: 100 -> 0 (Noisy -> Clean)
// But wait, the slider is just "Progress".
// Let's define currentStep as "Amount of Noise" for simplicity in logic,
// but for UI, we want:
// Forward Mode: Slider 0 (Clean) -> 100 (Noisy)
// Reverse Mode: Slider 0 (Noisy) -> 100 (Clean)
let noiseRatio = 0
if (mode.value === 'forward') {
noiseRatio = currentStep.value / totalSteps
} else {
// In reverse mode, slider 0 means start (Noisy), 100 means end (Clean)
// So noise amount is 1 - slider
noiseRatio = 1 - currentStep.value / totalSteps
}
// Non-linear interpolation for better visual effect
// noiseRatio = Math.pow(noiseRatio, 1.5)
const w = canvas.width
const h = canvas.height
const output = ctx.createImageData(w, h)
const d = output.data
const o = originalImage.data
const n = noiseImage.data
for (let i = 0; i < d.length; i += 4) {
// Simple linear interpolation
// Pixel = (1 - alpha) * Original + alpha * Noise
// Note: This is a simplified diffusion visualization.
// Real diffusion adds noise: x_t = sqrt(alpha_bar) * x_0 + sqrt(1 - alpha_bar) * epsilon
// Using simple blending for visualization
d[i] = o[i] * (1 - noiseRatio) + n[i] * noiseRatio
d[i + 1] = o[i + 1] * (1 - noiseRatio) + n[i + 1] * noiseRatio
d[i + 2] = o[i + 2] * (1 - noiseRatio) + n[i + 2] * noiseRatio
d[i + 3] = 255
}
ctx.putImageData(output, 0, 0)
}
const togglePlay = () => {
if (isPlaying.value) {
stopAnimation()
} else {
startAnimation()
}
}
const startAnimation = () => {
isPlaying.value = true
// Reset if at end
if (currentStep.value >= totalSteps) {
currentStep.value = 0
}
const animate = () => {
if (currentStep.value < totalSteps) {
currentStep.value += 1
draw()
animationFrame = requestAnimationFrame(animate)
} else {
stopAnimation()
}
}
animationFrame = requestAnimationFrame(animate)
}
const stopAnimation = () => {
isPlaying.value = false
if (animationFrame) {
cancelAnimationFrame(animationFrame)
animationFrame = null
}
}
watch(mode, () => {
stopAnimation()
currentStep.value = 0
draw()
})
const formatTooltip = (val) => {
return `Step ${val}`
}
</script>
<style scoped>
.diffusion-process-demo {
margin: 20px 0;
}
.header-controls {
display: flex;
justify-content: space-between;
align-items: center;
}
.canvas-container {
display: flex;
flex-direction: column;
align-items: center;
margin: 20px 0;
position: relative;
}
.noise-canvas {
border-radius: 8px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
max-width: 100%;
height: auto;
}
.step-indicator {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
background: rgba(255, 255, 255, 0.8);
padding: 5px 15px;
border-radius: 20px;
font-size: 0.8em;
font-weight: bold;
backdrop-filter: blur(4px);
display: flex;
flex-direction: column;
align-items: center;
gap: 5px;
width: 80%;
}
.step-indicator .el-progress {
width: 100%;
}
.slider-control {
padding: 0 20px;
margin-bottom: 20px;
}
.slider-labels {
display: flex;
justify-content: space-between;
font-size: 0.8em;
color: var(--el-text-color-secondary);
margin-top: -10px;
}
.explanation-alert {
margin-top: 20px;
}
</style>