refactor: 重构 api-intro、api-design、transistor-to-cpu 组件为紧凑布局

- 重构 api-intro 7 个 Vue 组件为更紧凑的左右布局
- 重构 api-design 相关组件
- 重构 transistor-to-cpu 相关组件
- 统一使用 demo-root -> demo-header -> demo-layout -> info-box 结构
- 扩写文章内容为 MIT 讲义风格
This commit is contained in:
sanbuphy
2026-02-23 01:50:43 +08:00
parent 2a0fdd3392
commit 1062e2e16f
68 changed files with 4455 additions and 3469 deletions
@@ -1,33 +1,51 @@
<template>
<div class="memory-demo">
<div class="demo-controls">
<button class="allocate-btn wechat" @click="allocate('wechat')" :disabled="!hasFreeSpace">
<button
class="allocate-btn wechat"
@click="allocate('wechat')"
:disabled="!hasFreeSpace"
>
+ 给微信分配数据
</button>
<button class="allocate-btn game" @click="allocate('game')" :disabled="!hasFreeSpace">
<button
class="allocate-btn game"
@click="allocate('game')"
:disabled="!hasFreeSpace"
>
+ 给游戏分配数据
</button>
<button class="reset-btn" @click="reset">
重置
</button>
<button class="reset-btn" @click="reset"> 重置</button>
</div>
<div class="system-view">
<!-- 虚拟内存试图 -->
<div class="virtual-cluster">
<div class="process-vm wechat">
<div class="title">💬 微信的虚拟内存<br/>(它认为自己独占了空间)</div>
<div class="title">💬 微信的虚拟内存<br />(它认为自己独占了空间)</div>
<div class="vm-blocks">
<div v-for="i in 4" :key="'w'+i" class="block" :class="{ filled: wechatBlocks >= i }">
<div
v-for="i in 4"
:key="'w' + i"
class="block"
:class="{ filled: wechatBlocks >= i }"
>
{{ wechatBlocks >= i ? '数据 ' + i : '虚拟空闲' }}
</div>
</div>
</div>
<div class="process-vm game">
<div class="title">🎮 游戏的虚拟内存<br/>(它也认为自己独占了空间)</div>
<div class="title">
🎮 游戏的虚拟内存<br />(它也认为自己独占了空间)
</div>
<div class="vm-blocks">
<div v-for="i in 4" :key="'g'+i" class="block" :class="{ filled: gameBlocks >= i }">
<div
v-for="i in 4"
:key="'g' + i"
class="block"
:class="{ filled: gameBlocks >= i }"
>
{{ gameBlocks >= i ? '数据 ' + i : '虚拟空闲' }}
</div>
</div>
@@ -38,17 +56,17 @@
<div class="os-page-table">
<div class="title">保安大叔 (OS 页表)</div>
<div class="table-info">
当程序存数据时<br/>由我暗中转移到真正的物理缝隙里
当程序存数据时<br />由我暗中转移到真正的物理缝隙里
</div>
</div>
<!-- 物理内存 -->
<div class="physical-memory">
<div class="title">🗄 真实的物理内存条<br/>(其实像个大杂烩一样乱)</div>
<div class="title">🗄 真实的物理内存条<br />(其实像个大杂烩一样乱)</div>
<div class="pm-blocks">
<div
v-for="(block, idx) in physicalBlocks"
:key="'p'+idx"
<div
v-for="(block, idx) in physicalBlocks"
:key="'p' + idx"
class="block"
:class="[block.type, { occupied: block.type !== 'empty' }]"
>
@@ -57,9 +75,10 @@
</div>
</div>
</div>
<div class="explanation-box" v-if="wechatBlocks > 0 || gameBlocks > 0">
💡 发现了没尽管右侧真正的物理内存已经被塞得像个狗皮膏药但在左侧的微信和游戏眼里自己的内存条永远是连续且干净的更重要的是微信绝对访问不到橘色的物理块保证了安全
💡
发现了没尽管右侧真正的物理内存已经被塞得像个狗皮膏药但在左侧的微信和游戏眼里自己的内存条永远是连续且干净的更重要的是微信绝对访问不到橘色的物理块保证了安全
</div>
</div>
</template>
@@ -80,20 +99,20 @@ const initialPhysicalBlocks = [
{ type: 'empty', label: '空闲' },
{ type: 'empty', label: '空闲' },
{ type: 'os', label: '系统驱动' },
{ type: 'empty', label: '空闲' },
{ type: 'empty', label: '空闲' }
]
const physicalBlocks = ref(JSON.parse(JSON.stringify(initialPhysicalBlocks)))
const freeSpaceCount = computed(() => {
return physicalBlocks.value.filter(b => b.type === 'empty').length
return physicalBlocks.value.filter((b) => b.type === 'empty').length
})
const hasFreeSpace = computed(() => freeSpaceCount.value > 0)
const allocate = (process) => {
if (!hasFreeSpace.value) return
// Find a process block logic
if (process === 'wechat' && wechatBlocks.value < 4) {
wechatBlocks.value++
@@ -109,9 +128,10 @@ const fillRandomEmptyBlock = (type, label) => {
physicalBlocks.value.forEach((b, i) => {
if (b.type === 'empty') emptyIndices.push(i)
})
if (emptyIndices.length > 0) {
const randomIndex = emptyIndices[Math.floor(Math.random() * emptyIndices.length)]
const randomIndex =
emptyIndices[Math.floor(Math.random() * emptyIndices.length)]
physicalBlocks.value[randomIndex] = { type, label }
}
}
@@ -263,7 +283,7 @@ const reset = () => {
padding: 1rem;
position: relative;
border: 2px solid var(--vp-c-brand-1);
box-shadow: 0 4px 12px rgba(0,0,0,0.05);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.05);
}
.os-page-table .table-info {
@@ -317,9 +337,17 @@ const reset = () => {
}
@keyframes popIn {
0% { transform: scale(0.9); opacity: 0; }
50% { transform: scale(1.05); }
100% { transform: scale(1); opacity: 1; }
0% {
transform: scale(0.9);
opacity: 0;
}
50% {
transform: scale(1.05);
}
100% {
transform: scale(1);
opacity: 1;
}
}
.explanation-box {
@@ -333,7 +361,13 @@ const reset = () => {
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
from {
opacity: 0;
transform: translateY(10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
</style>