feat: comprehensive documentation and demo updates
- Update READMEs and docs across multiple languages - Enhance interactive demos for Agent, LLM, VLM, Audio, Image Gen, Terminal, and Web Basics - Add new appendix sections for Database and IDE intros - Update VitePress config, theme, and utility scripts - Clean up unused assets and components
This commit is contained in:
+57
-31
@@ -21,11 +21,22 @@
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</template>
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<div class="canvas-container">
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<canvas ref="canvasRef" width="300" height="300" class="noise-canvas"></canvas>
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<canvas
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ref="canvasRef"
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width="300"
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height="300"
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class="noise-canvas"
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></canvas>
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<div class="step-indicator">
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<span class="step-text">Step: {{ currentStep }} / {{ totalSteps }}</span>
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<el-progress
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:percentage="mode === 'forward' ? (currentStep / totalSteps * 100) : ((totalSteps - currentStep) / totalSteps * 100)"
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<span class="step-text"
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>Step: {{ currentStep }} / {{ totalSteps }}</span
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>
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<el-progress
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:percentage="
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mode === 'forward'
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? (currentStep / totalSteps) * 100
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: ((totalSteps - currentStep) / totalSteps) * 100
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"
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:status="mode === 'forward' ? 'exception' : 'success'"
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:show-text="false"
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:stroke-width="4"
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@@ -34,23 +45,33 @@
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</div>
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<div class="slider-control">
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<el-slider
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v-model="currentStep"
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:min="0"
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:max="totalSteps"
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<el-slider
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v-model="currentStep"
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:min="0"
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:max="totalSteps"
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:format-tooltip="formatTooltip"
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@input="draw"
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/>
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<div class="slider-labels">
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<span>{{ mode === 'forward' ? '原图 (Original)' : '纯噪声 (Noise)' }}</span>
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<span>{{ mode === 'forward' ? '纯噪声 (Noise)' : '原图 (Original)' }}</span>
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<span>{{
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mode === 'forward' ? '原图 (Original)' : '纯噪声 (Noise)'
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}}</span>
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<span>{{
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mode === 'forward' ? '纯噪声 (Noise)' : '原图 (Original)'
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}}</span>
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</div>
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</div>
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<el-alert
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:title="mode === 'forward' ? '训练阶段:破坏数据' : '生成阶段:创造数据'"
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:title="
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mode === 'forward' ? '训练阶段:破坏数据' : '生成阶段:创造数据'
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"
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:type="mode === 'forward' ? 'warning' : 'success'"
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:description="mode === 'forward' ? 'AI 通过学习如何「一点点加噪」,掌握了噪声的规律。这就像教它把积木推倒。' : 'AI 通过预测并减去噪声,从混沌中还原出图像。这就像它学会了把推倒的积木重新搭好。'"
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:description="
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mode === 'forward'
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? 'AI 通过学习如何「一点点加噪」,掌握了噪声的规律。这就像教它把积木推倒。'
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: 'AI 通过预测并减去噪声,从混沌中还原出图像。这就像它学会了把推倒的积木重新搭好。'
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"
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show-icon
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:closable="false"
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class="explanation-alert"
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@@ -61,7 +82,12 @@
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<script setup>
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import { ref, onMounted, watch, onUnmounted } from 'vue'
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import { VideoPlay, VideoPause, TopRight, BottomLeft } from '@element-plus/icons-vue'
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import {
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VideoPlay,
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VideoPause,
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TopRight,
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BottomLeft
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} from '@element-plus/icons-vue'
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const canvasRef = ref(null)
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const mode = ref('reverse')
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@@ -77,7 +103,7 @@ const loadBaseImage = () => {
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canvas.width = 300
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canvas.height = 300
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const ctx = canvas.getContext('2d')
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// Draw a simple landscape
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// Sky
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const gradient = ctx.createLinearGradient(0, 0, 0, 300)
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@@ -85,13 +111,13 @@ const loadBaseImage = () => {
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gradient.addColorStop(1, '#E0F7FA')
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ctx.fillStyle = gradient
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ctx.fillRect(0, 0, 300, 300)
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// Sun
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ctx.beginPath()
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ctx.arc(240, 60, 30, 0, Math.PI * 2)
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ctx.fillStyle = '#FFD700'
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ctx.fill()
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// Mountains
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ctx.beginPath()
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ctx.moveTo(0, 300)
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@@ -101,7 +127,7 @@ const loadBaseImage = () => {
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ctx.lineTo(300, 300)
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ctx.fillStyle = '#4CAF50'
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ctx.fill()
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// House
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ctx.fillStyle = '#795548'
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ctx.fillRect(50, 220, 60, 60)
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@@ -120,7 +146,7 @@ const generateNoise = (width, height) => {
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const data = new Uint8ClampedArray(size)
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for (let i = 0; i < size; i += 4) {
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const val = Math.random() * 255
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data[i] = val // R
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data[i] = val // R
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data[i + 1] = val // G
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data[i + 2] = val // B
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data[i + 3] = 255 // A
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@@ -149,7 +175,7 @@ const draw = () => {
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const canvas = canvasRef.value
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if (!canvas || !originalImage) return
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const ctx = canvas.getContext('2d')
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// Calculate noise ratio based on mode and step
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// Forward: 0 -> 100 (Clean -> Noisy)
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// Reverse: 100 -> 0 (Noisy -> Clean)
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@@ -158,18 +184,18 @@ const draw = () => {
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// but for UI, we want:
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// Forward Mode: Slider 0 (Clean) -> 100 (Noisy)
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// Reverse Mode: Slider 0 (Noisy) -> 100 (Clean)
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let noiseRatio = 0
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if (mode.value === 'forward') {
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noiseRatio = currentStep.value / totalSteps
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} else {
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// In reverse mode, slider 0 means start (Noisy), 100 means end (Clean)
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// So noise amount is 1 - slider
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noiseRatio = 1 - (currentStep.value / totalSteps)
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noiseRatio = 1 - currentStep.value / totalSteps
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}
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// Non-linear interpolation for better visual effect
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// noiseRatio = Math.pow(noiseRatio, 1.5)
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// noiseRatio = Math.pow(noiseRatio, 1.5)
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const w = canvas.width
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const h = canvas.height
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@@ -177,20 +203,20 @@ const draw = () => {
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const d = output.data
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const o = originalImage.data
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const n = noiseImage.data
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for (let i = 0; i < d.length; i += 4) {
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// Simple linear interpolation
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// Pixel = (1 - alpha) * Original + alpha * Noise
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// Note: This is a simplified diffusion visualization.
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// Real diffusion adds noise: x_t = sqrt(alpha_bar) * x_0 + sqrt(1 - alpha_bar) * epsilon
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// Using simple blending for visualization
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d[i] = o[i] * (1 - noiseRatio) + n[i] * noiseRatio
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d[i+1] = o[i+1] * (1 - noiseRatio) + n[i+1] * noiseRatio
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d[i+2] = o[i+2] * (1 - noiseRatio) + n[i+2] * noiseRatio
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d[i+3] = 255
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d[i + 1] = o[i + 1] * (1 - noiseRatio) + n[i + 1] * noiseRatio
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d[i + 2] = o[i + 2] * (1 - noiseRatio) + n[i + 2] * noiseRatio
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d[i + 3] = 255
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}
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ctx.putImageData(output, 0, 0)
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}
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@@ -208,7 +234,7 @@ const startAnimation = () => {
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if (currentStep.value >= totalSteps) {
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currentStep.value = 0
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}
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const animate = () => {
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if (currentStep.value < totalSteps) {
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currentStep.value += 1
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@@ -261,7 +287,7 @@ const formatTooltip = (val) => {
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.noise-canvas {
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border-radius: 8px;
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box-shadow: 0 4px 12px rgba(0,0,0,0.1);
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
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max-width: 100%;
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height: auto;
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}
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